using QFramework.Framework.Util;
using UnityEditor;
#if UNITY_EDITOR
#endif

namespace QFramework.Example.Util._2.MenuItem_复用
{
    /**
     * 编辑器工具-例子
     */
    public class EditorUtilExample
    {
#if UNITY_EDITOR
        [MenuItem("QFramework/Example/Util/2.MenuItem 复用", false, 2)]
        private static void MenuClicked()
        {
            EditorUtil.CallMenuItem("QFramework/2.复制文本到剪切板");
        }
#endif
    }
}